Showing posts with label Dominion. Show all posts
Showing posts with label Dominion. Show all posts

Tuesday, December 9, 2014

Game Review

 Dominion

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion. In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait. It must be something in the air, several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, would be delighted.
Throughout the course of the game, players will buy more cards and add them to  their original 10 card deck. As the game progresses, this deck gets larger and larger with the newly acquired cards. This bigger deck gives you expanded play options on your turn via the action cards you purchased during previous game rounds. More victory point cards (how you win the game) and currency cards (how you buy new cards) will also make their way into your deck. Players have to walk a fine line of buying actions cards, victory points and currency cards during the game. Too much of one of them means a player will be drawing less of the other ones during the game. While a hand full of victory point cards is horrible to draw during the game, you need those at the end of the game to win. Card drafting, hand management and deck building are the main themes of this game. Spend your resources wisely on your turn  and you should come out as the victor.

Wednesday, April 17, 2013

Who knew?

Who Knew? 
All these great game titles could be found under one roof? 
That is, under one roof, on Main Street Durango?
The object of  Killer Bunnies is to collect as many "Carrots" as possible, hoping that one of them is the randomly predetermined "Magic Carrot". In doing so, you must keep your bunnies alive as long as possible, while eliminating your opponents' Bunnies because once all the Carrots have been claimed you must have a living Bunny to win. This can be tricky as your opponents may have some outrageous weapons up their sleeves!
  

Ticket to Ride (not to be confused with the Beatles song)
 "The rules are simple enough to write on a train ticket –
each turn you either draw more cards, claim a route, or
 get additional Destination Tickets," says Ticket to Ride
author, Alan R. Moon. "The tension comes from being
 forced to balance greed – adding more cards to your hand,
 and fear – losing a critical route to a competitor."

Dominion
 "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

 Risk 1959 Edition
  This game has been around since Moby Dick was a minnow! Did you know that Risk has been accepted as the first mainstream wargame? Players are given tons of little army units to place onto the map of the world. When it's your turn, you use your units to attack other players' positions. Combat is as simple as rolling the dice! Reinforcements can be sent to your armies with the collection of a set of cards!






 Settlers of Catan, 
The players of this game try to be the dominant force on the island of Catan by building settlements, cities, and roads. On  each turn dice are rolled to determine what  resources the island produces. Players  collect these resources to build up their  civilizations to get  victory points  and win the game. Multi-award-winning
and one of the most popular games in recent history due to its amazing ability to appeal  to non-gamers and gamers alike

Tuesday, April 9, 2013

Word of the Day

 
 
 
Dominion: doe-min-yun
the power or right of governing and controlling; sovereign authority.


 In our case, dominion is also a game!


 


In the game Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" when they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

 "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

 "But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted."